////////////////////////////////////////////////////////////////////////
//   _____             _____         _     _____         _            //
//  |     |___ ___ ___|     |___ _ _| |___|   __|___ ___|_|___ ___    //
//  |  |  | . | -_|   | | | | . | | | | -_|   __|   | . | |   | -_|   //
//  |_____|  _|___|_|_|_|_|_|___|___|_|___|_____|_|_|_  |_|_|_|___|   //
//        |_|                                       |___|             //
////////////////////////////////////////////////////////////////////////
// OpenMouleEngine.hpp												  //
// Copyright (C) 2011  Olivier Guittonneau openmengine@gmail.com	  //
//                                                                    //
// This program is free software: you can redistribute it and/or 	  //
// modify it under the terms of the GNU General Public License as	  //
// published by the Free Software Foundation, either version 3 of the //
// License, or any later version.									  //
//																	  //
// This program is distributed in the hope that it will be useful,	  //
// but WITHOUT ANY WARRANTY; without even the implied warranty of     //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU  //
// General Public License for more details.							  //
//																	  //
// You should have received a copy of the GNU General Public License  //
// along with this program. If not, see http://www.gnu.org/licenses.  //
////////////////////////////////////////////////////////////////////////

#ifndef HPP_OPENMOULEENGINE
#define HPP_OPENMOULEENGINE

#include "Engine.hpp"
#include "ShaderLoader.hpp"
#include "ObjLoader.hpp"
#include "DevILLoader.hpp"
#include "ResourceSaver.hpp"
#include "MD2Loader.hpp"
#include "Color.hpp"
#include "SceneGraph.hpp"
#include "ResourceManager.hpp"
#include "Material.hpp"
#include "Camera.hpp"

namespace OpenMouleEngine
{
} // namespace

namespace ome = OpenMouleEngine;

#endif // HPP_OPENMOULEENGINE
